 Things to Make and Do in the 4th Dimension
 "Professor Stewart's Cabinet of Mathematical Curiosities"
 APeriodical
 Vector Calculus, Linear Algebra, and Differential Forms
 Carl Sagan's "The DemonHaunted World: Science as a Candle in the Dark"
 Bill Bryson's "A Short History of Nearly Everything"
 "Gödel, Escher, Bach",
 "QED: The Strange Theory of Light and Matter",
 "The Adapted Mind"
 The Iain M Banks culture novels.
 How to Solve It  George Polya.
 Professor E McSquared's Calculus Primer:
 The Hacker's Dictionary
 "Calculus the Easy Way"
 "Algebra the Easy Way"
 "Trigonometry the Easy Way"
 Measurement by Paul Lockhart.
 Misteaks. . . and how to find them before the teacher does.
 "A wrinkle in Time"
 "stranger from the Depths"
 "Zen and the art of Motorcycle Maintenance"
 Dorris Lessing, "Mara and Dann An Adventure "
 Everything by Asimov and Heinlein
 The Dune series by Herbert.
 "Watership Down"
 What do you care what other people think? by Richard Feynman.
 Cryptonomicon by Neal Stephenson.
 Flatland, by Edwin Abbott.
 Surely You're Joking, Mr. Feynman
 Adventures of a Mathematician
 Hermann Hesse's "The Glass Bead Game"
 Anathem, by Neal Stephenson.
 Warrior of the Light: A Manual by Paulo Coelho
 Logicomix
 Blogs of favorite authors.


The game, FTL.
A "roguelikelike". It's SF themed which is unusual in the
Roguelike world. You start off with a spaceship with limited
weapons, crew and so on and run away from an advancing enemy
fleet attempting to collect enough equipment along the way
for a showdown with the enemy flagship.
Unlike with nethack or perhaps moreso Angband where a winning
run could last quite a while, the maximum possible duration
of a game of FTL is limited by the relentless advance of the
enemy fleet behind you.
Various "RogueALike" games:
 nethack,
 angband,
 crawl,
 adom,
 dungeons of dredmor,
 and FTL.
